#define D2CHARFILE_PADBYTE              0xff

typedef struct {
    /* Finish copying from bnet_protocol.h/t_d2_char_info */
    
    bn_long experience;
    bn_byte reservedxp[30];
    bn_long invgold;
    bn_long bankgold;
    bn_long stashgold;
    bn_long reservedgold[8];
    bn_byte skilllvls[30];
    bn_byte reservedskills[30];
    
    bn_short strength;
    bn_short vitaility;
    bn_short dexterity;
    bn_short energy;
    bn_short reservedattr[4];
    
    bn_byte questflags[4];           /* 1 byte/8 bits each act */
    bn_byte reservedquestflags[16];
    bn_byte waypoints[4][3];         /* 3 bytes/24 bits each act */
    bn_byte reservedwaypoints[4][3];

    /* stuff like HP, Mana are calculated dynamically... */

    bn_byte inventory[80];         /* backpack got 40 spaces, double that to be safe */
    bn_byte reservedinv[80];       /* space for expanding */
    bn_byte belt[32];              /* largest belt holds 16, double that to be safe */
    bn_byte reservedbelt[32];      /* space for expanding */

    bn_int deathcount;

    bn_byte body1unknownb1;             /* For dead body... */
    bn_byte body1unknownb2;
    bn_byte body1helmgfx;
    bn_byte body1bodygfx;
    bn_byte body1leggfx;
    bn_byte body1lhandweapon;
    bn_byte body1lhandgfx;
    bn_byte body1rhandweapon;
    bn_byte body1rhandgfx;
    bn_byte body1unknownb3;
    bn_byte body1unknownb4;
    bn_byte body1unknownb5;
    bn_byte body1unknownb6;
    bn_byte body1unknownb7;
    bn_byte body1unknownb8;
    bn_byte body1unknownb9;
    bn_byte body1unknownb10;
    bn_byte body1unknownb11;
    bn_byte body1inventory[80];         /* backpack got 40 spaces, double that to be safe */
    bn_byte body1reservedinv[80];       /* space for expanding */
    bn_byte body1belt[32];              /* largest belt holds 16, double that to be safe */
    bn_byte body1reservedbelt[32];      /* space for expanding */

    bn_byte stashinv[100];        /* Forgot how big the stash is.... */
    bn_byte reservedstash[200];
} t_d2char_record;

/* item
description
base type (1 byte)
item quality (unknown size)
  Magic (blue name)
modifer level
magic dword 1
magic dword 2
*/
