Arrow to Bottom

39-245

Rapid Design through Virtual and Physical Prototyping

Carnegie Mellon University

Course Index
HR

Introduction to Mechanisms

Yi Zhang
with
Susan Finger
Stephannie Behrens

Table of Contents

1 Physical Principles

This chapter introduces the basic physical principles behind mechanisms as well as basic concepts and principles required for this course.

1.1 Force and Torque

1.1.1 Force

Force: an agent or influence that, if applied to a free body results chiefly in an acceleration of the body and sometimes in elastic deformation and other effects.

Every day we deal with forces of one kind or another. A pressure is a force. The earth exerts a force of attraction for all bodies or objects on its surface. To study the forces acting on objects, we must know how the forces are applied, the direction of the forces and their value. Graphically, forces are often represented by a vector whose end represents the point of action.

A mechanism is what is responsible for any action or reaction. Machines are based on the idea of transmitting forces through a series of predetermined motions. These related concepts are the basis of dynamic movement.

1.1.2 Torque

Torque: Something that produces or tends to produce rotation and whose effectiveness is measured by the product of the force and the perpendicular distance from the line of action of the force to the axis of rotation.

Consider the lever shown in Figure 1-1. The lever is a bar that is free to turn about the fixed point, A, called the fulcrum; a weight acts on the one side of the lever, and a balancing force acts on the other side of the lever.

Figure 1-1 A lever with balanced forces

To analyze levers, we need to find the torques of the forces acting on the lever. To get the torque of force W about point A, multiply W by l1, its distance from A. Similarly F x l2 is the torque of F about fulcrum A.

1.2 Motion

Motion: a change of position or orientation.

1.2.1 Motion Along a Straight Path

We begin our study of motion with the simplest case, motion in a straight line.

  1. Position and displacement along a line
    The first step in the study of motion is to describe the position of a moving object. Consider a car on an east-west stretch of straight highway. We can describe the displacement of the car by saying "the car is 5 kilometers west of the center town". In this description, we specified two factors, the original point of measure and the direction of the displacement.

  2. Velocity
    We can define the velocity of an object moving steadily as its displacement per unit time:


    (1-1)

    where t = t2 - t1 is the time interval during which the displacement occurred. When velocity varies, we can let the time interval become infinitesimally small, thus


    (1-2)
  3. Acceleration
    Acceleration is the variation of the velocity in a unit time period. If the velocity changes in a constant rate, then we can describe the acceleration by


    (1-3)

    More generally, acceleration is


    (1-4)

1.2.2 Linear Motion in Space

The picture becomes more complicated when the motion is not merely along a straight line, but rather extends into a plane.  Here we can describe the motion with a vector which includes the magnitude and the direction of movement.

  1. Position vector and displacement vector
    The directed segment which describes the position of an object relative to an origin is the position vector, as d1 and d2 in Figure 1-2

    Figure 1-2 Position vector and displacement vector

    If we wish to describe a motion from position d1 to position d2, for example, we can use vector d1, the vector starts at the point described by d1 and goes to the point described by d2, which is called the displacement vector.


    (1-5)

  2. Velocity vector
    For a displacement d occurring in a time interval t, the average velocity during the interval is


    (1-6)

    Clearly Vave has the direction of d.

    In the limit as delta t approaches zero, the instantaneous velocity is


    (1-7)

    The direction of V is the direction of d for a very small displacement; it is therefore along, or tangent to, the path.

  3. Acceleration vector
    The instantaneous acceleration is the limit of the ratio V/t as t becomes very small:

    (1-8)

1.2.3 Motion of a Rigid Body in a Plane

The previous sections discuss the motion of particles. For a rigid body in a plane, its motion is often more complex than a particle because it is comprised of a linear motion and a rotary motion. Generally, this kind of motion can be decomposed into two motions (Figure 1-3), they are:

  1. The linear motion of the center of the mass of the rigid body. In this part of the motion, the motion is the same as the motion of a particle on a plane.
  2. The rotary motion of the rigid body relative to its center of mass.

Figure 1-3 Motion of a rigid body in a plane

1.3 Newton's Law of Motion

1.3.1 Newton's First Law

When no force is exerted on a body, it stays at rest or moves in a straight line with constant speed. This principle of inertia is also known as Newton's first law. It is from this law that Newton was able to build up our present understanding of dynamics.

1.3.2 Newton's Second Law

From our daily life, we can can observe that:

  1. When a force F is applied on an object, V, the change of the velocity of the object, increases with the length of time delta t increases;
  2. The greater the force F, the greater V; and
  3. The larger the body (object) is, the less easily accelerated by forces.

It is convenient to write the proportionality between Ft and V in the form:

(1-9)

The proportionality constant m varies with the object. This constant m is refered to as the inertial mass of the body. The relationship above embodies Newton's law of motion (Newton's second law). As

(1-10)

in which a is the acceleration of the object. We have

(1-11)

If m = 1 kg and a = 1m/sec2, than F = 1 newton.

Forces and accelerations are vectors, and Newton's law can be written in vector form.

(1-12)

1.4 Momentum and Conservation of Momentum

1.4.1 Impulse

Try to make a baseball and a cannon ball roll at the same speed. As you can guess, it is harder to get the cannon ball going. If you apply a constant force F for a time t, the change in velocity is given by Equation 1-9. So, to get the same v, the product Ft must be greater the greater the mass m you are trying to accelerate.

To throw a cannon ball from rest and give it the same final velocity as a baseball (also starting from rest), we must push either harder or longer. What counts is the product Ft. This product Ft is the natural measure of how hard and how long we push to change a motion. It is called the impulse of the force.

1.4.2 Momentum

Suppose we apply the same impulse to a baseball and a cannon ball, both initially at rest. Since the initial value of the quantity mv is zero in each case, and since equal impulses are applied, the final values mv will be equal for the baseball and the cannon ball. Yet, because the mass of the cannon ball is much greater than the mass of the baseball, the velocity of the cannon ball will be much less than the velocity of the baseball. The product mv, then, is quite a different measure of the motion than simply v alone. We call it the momentum p of the body, and measure it in kilogram-meters per second.

(1-13)

Velocity and momentum are quite different concepts: velocity is a kinematical quantity, whereas momentum is a dynamic one, connected with the causes of changes in the motion of masses.

Because of its connection with the impulse which occurs naturally in Newton's law (Equation 1-9), we expect momentum to fit naturally into Newtonian dynamics. Newton did express his law of motion in terms of the momentum, which he called the quantity of motion. We can express Newton's law in terms of the change in momentum instead of change in velocity:

(1-14)

where v and v' are the velocities before and after the impulse. The right-hand side of the last equation can be written as

(1-15)

the change in the momentum. Therefore

(1-16)

or, in other words, the impulse equals the change in the momentum.

1.4.3 Conservation of Momentum

In Figure 1-4 a moving billiard ball collides with a billiard ball at rest. The incident ball stops and the ball it hits goes off with the same velocity with which the incident ball came in. The two billiard balls have the same mass. Therefore, the momentum of the second ball after the collision is the same as that of the incident ball before collision. The incident ball has lost all its momentum, and the ball it struck has gained exactly the momentum which the incident ball lost.

Figure 1-4 Collision of billiard balls

This phenomenon is consistent with the law of conservation of momentum which says that the total momentum is constant when two bodies interact.

1.5 Work, Power and Energy

1.5.1 Work

Work is a force applied over a distance. If you drag an object along the floor you do work in overcoming the friction between the object and the floor. In lifting an object you do work against gravity which tends to pull the object toward the earth. Steam in a locomotive cylinder does work when it expands and moves the piston against the resisting forces. Work is the product of the resistance overcome and the distance through which it is overcome.

1.5.2 Power

Power is the rate at which work is done.

In the British system, power is expressed in foot-pounds per second. For larger measurements, the horsepower is used.

1horsepower = 550ft *lb/s = 33,000ft*lb/min

In SI units, power is measured in joules per second, also called the watt (W).

1hp = 746 W = 0.746kW

1.5.3 Energy

All object possess energy.   This can come from having work done on it at some point in time.  Generally, there are two kinds of energy in mechanical systems, potential and kinetic.  Potential energy is due to the position of the object and kinetic energy is due to its movement.

For example, an object set in motion can overcome a certain amount of resistance before being brought to rest, and the energy which the object has on account of its motion is used up in overcoming the resistance, bring the object to rest. Fly wheels on engines both receive and give up energy and thus cause the energy to return more smoothly throughout the stroke.

Elevated weights have power to do work on account of their elevated position, as in various types of hammers, etc.

Table of Contents

   Complete Table of Contents
1 Physical Principles
1.1 Force and Torque
1.1.1 Force
1.1.2 Torque
1.2 Motion
1.2.1 Motion Along a Straight Path
1.2.2 Linear Motion in Space
1.2.3 Motion of a Rigid Body in a Plane
1.3 Newton's Law of Motion
1.3.1 Newton's First Law
1.3.2 Newton's Second Law
1.4 Momentum and Conservation of Momentum
1.4.1 Impulse
1.4.2 Momentum
1.4.3 Conservation of Momentum
1.5 Work, Power and Energy
1.5.1 Work
1.5.2 Power
1.5.3 Energy
2 Mechanisms and Simple Machines
3 More on Machines and Mechanisms
4 Basic Kinematics of Constrained Rigid Bodies
5 Planar Linkages
6 Cams
7 Gears
8 Other Mechanisms
Index
References


             

sfinger@ri.cmu.edu