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The School of Computer Science offers bachelor's degrees in computational biology, computer science and, starting in fall 2018, artificial intelligence. Interdisciplinary majors in computer science and the arts, and music and technology are also available. Admissions to all bachelor of science programs in SCS are administered through the Carnegie Mellon Office of Undergraduate Admission. Students accepted into SCS as first-year students are undeclared until the middle of their second semester. At that time, students will select one of the three available primary SCS majors. Note: acceptance into some majors may be limited due to course and resource constraints.
Undergraduate Additional Majors
SCS offers additional majors in computational biology, computer science, human-computer interaction and robotics. Students wishing to earn an additional SCS major must meet the requirements for their primary major as well as their additional major as defined by the department overseeing the additional major. Students should consult with the director or administrator of the additional major for more information on requirements and double-counting rules.
The School of Computer Science offers eight undergraduate minors. Accepted and enrolled undergraduate students interested in a minor should contact their academic advisor for more information.
IDEATE: Technology, Design and Arts Study
Carnegie Mellon’s diverse and top-ranked departments in computing, engineering, design, and arts are uniquely positioned to serve students who have interdisciplinary interests bridging technology and creative practice. The IDEATE concentrations and minors connect students and faculty from across the university through coursework and collaborative studio experiences. As a computer science student at Carnegie Mellon, you will have the opportunity to integrate in your degree a concentration or minor in one of eight creative industry areas: Game Design, Animation & Special Effects, Media Design, Learning Media, Sound Design, Entrepreneurship for Creative Industries, Intelligent Environments, or Physical Computing.